Showing posts with label royale. Show all posts
Showing posts with label royale. Show all posts
Thursday, 15 December 2016
Best Arena 4 Deck Cards Strategy Clash Royale
Best Arena 4 Deck Cards Strategy Clash Royale
Today I want to show you a stunning Arena 1 Deck from kealaking, which successfully helped me push from Arena 1 to Arena 4! Although this is a super easy-to-use Deck but it is also very very powerful. You should give it a try my friends!

At starting, just wait for the opponent to make a move and start countering his attacks. If your Elixir bar is about to hit 10, drop the Archers or Spear Goblins right on the bridge so they can deal a little damage to the enemy Crown Towers.
If you dont have either of them, place the Musketeer/Giant or Baby Dragon behind your Crown Tower and prepare for the battle. If you want to attack first, you can combine the first troop with other unites once its on the bridge. Thats a 15 Elixir push and not easy to counter.
Dont forget to constantly keep track on your opponent Cards, you will know his weakness
Arena 4 Deck:
- Giant: Extremely useful for both attacking and defending, he can sink a lot of damage.
- Archers: Nice ranged troops with decent damage. You can replace them with Spear Goblins. Just use the higher level card.
- Skeleton Army: Good to slow down the enemy troops and take down the opponent tankers. If the opponent doesnt many AoE cards, they are also very helpful in offense.
- Arrows: Definitely this is one of the most useful cards in Clash Royale, which helps you clear all low HP cards within seconds.
- Fireball: Can be used to take town priority targets. Sometimes, you can use it to damage the enemy Barbarians.
- Goblins: You can use these little guys to distract the enemy troops. You can also replace them with Spear Goblins.
- Musketeer: Good damage! She can deal a lot of damage when gets coupled with the Giant.
- Baby Dragon: Very useful since he can deal nice AoE damage and has a decent HP
Arena 4 Strategy:
This deck highly relies on the good Elixir efficiency. Just try to defend the enemy high Elixir attacks with your low Elixir cards (positive Elixir trades). After couples of attacks, you will have more Elixir than him and be ready to launch a massive counter attack.At starting, just wait for the opponent to make a move and start countering his attacks. If your Elixir bar is about to hit 10, drop the Archers or Spear Goblins right on the bridge so they can deal a little damage to the enemy Crown Towers.
If you dont have either of them, place the Musketeer/Giant or Baby Dragon behind your Crown Tower and prepare for the battle. If you want to attack first, you can combine the first troop with other unites once its on the bridge. Thats a 15 Elixir push and not easy to counter.
Dont forget to constantly keep track on your opponent Cards, you will know his weakness
Available link for download
Wednesday, 14 December 2016
Clash Royale Arena 2 Strategy Guide
Clash Royale Arena 2 Strategy Guide
Your first real challenge in this game will happen in the Bone Pit, where you will find yourself facing off against players with stronger Towers and higher level troops than you. You will also likely run into opponents with more than one Epic card, which at this stage of the game should be enough to swing the game in their favour. Be sure to get your tower up to level 3 and join a clan!
Trophies to Unlock: 400+
Cards Unlocked: Skeletons (Common), Minions (Common), Tombstone (Rare), Bomb Tower (Rare), Skeleton Giant (Epic), Balloon (Epic)
Suggested deck (only one Epic): Baby Dragon, Minions, Giant, Musketeer, Arrows, Goblin Hut, Tombstone, Knight

The Giant + small troops strategy is still the best strategy for taking out towers, but the Giants path to the towers will be harder with the introduction of Minions and Tombstone.
Speaking of Minions, they should be added to your deck once you unlock them. They are great at taking out melee troops such as Mini P.E.K.K.A and Knight, and is an effective counter against Baby Dragon if you play them properly (dont put them right in front of Baby Dragon!)
Since you may also play against Minions, make sure to pack enough air defense against it. Musketeer should still be your go-to defense card and she will be able to shoot down low level Minions with one shot. Same goes for Balloon its unlikely that youll encounter Balloon as it is a new Epic card for this Arena, but be sure you have Minions and Musketeer available to take down the Balloon before it reaches your tower.
You may also encounter more of the infamous Goblin Barrel, an Epic that is unlocked in Arena 1. To counter the Goblin Barrel, simply fire of Arrows towards the direction of the tower they are attacking, ideally before the Barrel lands so you can avoid any damage. Arrows are also great against Skeleton Army, so be sure to pack one in your deck at this point.
Goblin Huts are a good value play at 5 mana and will deter opponents from attacking one side of the tower with a continuing flow of Goblins. Left unchecked, and the little spears will eat away at your opponents tower. Try to play one in the middle of your Arena, and play a Giant or Knight on defense to stack up the Spear Goblins. Tombstone is a very effective defense card (so good that it has been nerfed twice since the game was launched!) and will be a good deterrence against Prince and Giant. Be sure to add that to your deck once unlocked as well.
Dont be intimidated by Skeleton Giant if you encounter it; just lure it towards the center of the Arena with your ranged troops (Musketeer, Spear Goblin or Archers) and let your towers take it out. Dont panic and overplay your troops against it, as its explosion will wipe out all your troops and leave you open for a second wave of attack.
via: moesport.com
Trophies to Unlock: 400+
Cards Unlocked: Skeletons (Common), Minions (Common), Tombstone (Rare), Bomb Tower (Rare), Skeleton Giant (Epic), Balloon (Epic)
Suggested deck (only one Epic): Baby Dragon, Minions, Giant, Musketeer, Arrows, Goblin Hut, Tombstone, Knight

The Giant + small troops strategy is still the best strategy for taking out towers, but the Giants path to the towers will be harder with the introduction of Minions and Tombstone.
Speaking of Minions, they should be added to your deck once you unlock them. They are great at taking out melee troops such as Mini P.E.K.K.A and Knight, and is an effective counter against Baby Dragon if you play them properly (dont put them right in front of Baby Dragon!)
Since you may also play against Minions, make sure to pack enough air defense against it. Musketeer should still be your go-to defense card and she will be able to shoot down low level Minions with one shot. Same goes for Balloon its unlikely that youll encounter Balloon as it is a new Epic card for this Arena, but be sure you have Minions and Musketeer available to take down the Balloon before it reaches your tower.
You may also encounter more of the infamous Goblin Barrel, an Epic that is unlocked in Arena 1. To counter the Goblin Barrel, simply fire of Arrows towards the direction of the tower they are attacking, ideally before the Barrel lands so you can avoid any damage. Arrows are also great against Skeleton Army, so be sure to pack one in your deck at this point.
Goblin Huts are a good value play at 5 mana and will deter opponents from attacking one side of the tower with a continuing flow of Goblins. Left unchecked, and the little spears will eat away at your opponents tower. Try to play one in the middle of your Arena, and play a Giant or Knight on defense to stack up the Spear Goblins. Tombstone is a very effective defense card (so good that it has been nerfed twice since the game was launched!) and will be a good deterrence against Prince and Giant. Be sure to add that to your deck once unlocked as well.
Dont be intimidated by Skeleton Giant if you encounter it; just lure it towards the center of the Arena with your ranged troops (Musketeer, Spear Goblin or Archers) and let your towers take it out. Dont panic and overplay your troops against it, as its explosion will wipe out all your troops and leave you open for a second wave of attack.
via: moesport.com
Available link for download
Friday, 9 December 2016
Clash Royale Spear Goblin Strategy Guide
Clash Royale Spear Goblin Strategy Guide
Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?

Spear Goblins Strategy
- Spear Goblins can be a good backup to higher hitpoints troops such as the Giant.
- Can be used effectively to take down air troops such as the Minions or Balloons when they are distracted.
- However, if the Spear goblins are unprotected, the Baby Dragon (an exception to the air troops) will take them out easily with 1 or 2 blasts of its area damage.
- The same can be done with any splash damage troops (Bomber,Dark Prince etc).
- Spear Goblins are a great defense to your Towers against enemy air and ground Cards.
- As with other low hitpoint cards, the Spear Goblins can be easily eliminated by spells and troops that deal area damage, such asArrows and the Bomber, taking into consideration the spells slight duration to cast, to lead the spells impact point.
- Due to their low Elixir cost, Spear Goblins are easily disposable and can be used to block an enemy Princes charge.
- Spear Goblins are also an alternative to Archers.
- These troops are best used along with multiple high hitpoint troops.
Available link for download
Tuesday, 6 December 2016
Best Beginner Deck Arena 1 3 Deck Recommendation Clash Royale Guide
Best Beginner Deck Arena 1 3 Deck Recommendation Clash Royale Guide
This guide is made for players in Arena 1 to 3 with 0- 800 trophies.After you finish the tutorial and open the chests the system gives you, youll be able to build a deck with 4 common cards, 3 legendary cards and 1 epic card. By using that basic deck and playing in Arena 1 for some games, youll be able to build the following newbie deck that I am going to introduce in this guide.
Battle deck:

Theres no epic cards in this deck but I am going to introduce you what cards can be replaced according to the epic cards you get.
Arena 1:


Battle deck:

Theres no epic cards in this deck but I am going to introduce you what cards can be replaced according to the epic cards you get.
Arena 1:
- Unquestionable choice at Arena 1: Bomber & Knight
- Epic replacement: Baby Dragon & Prince
Knight should be the most balanced card in Clash Royale, with a fairly cheap 3 elixirs but a solid body. Its definitely one of the best choice before you get Barbarians. But if you are lucky to draw Prince at the early stage, you can replace it with Prince because Prince has higher attack than Knight and it also has charge, which makes it the most powerful card on land.
Bomber is an effective counter to human wave attack, an strategy which many newbies will use in the early game. As a ranged troop, Bomber has not bad HP. However, if you get Baby Dragon, then replace it for Bomber because Bomber cant target air troops.
Best combination: Giant + Musketeer
Giant is the only tank troop that attacks buildings in early game. It can soak in damages in front of your troops and keep the ranged troops like Musketeer survive as long as possible, maximize the damages ranged troops can produce. Musketeer is the most powerful long-distanced troops in early game. It can deal with various epic cards when theres a Giant walking in front of her.
Attacking Guide for Arena 1-3:
Ill just assume you dont have any epic cards here and well just use the above battle deck for analysis.
Ill just assume you dont have any epic cards here and well just use the above battle deck for analysis.
- Put Giant in the back of your main base because you can gain more elixirs during the period Giant moves to the frontline.
- Put Goblins in the middle of the battlefield. If your opponent puts Prince on board, dont panic, just put
- Goblins in front of your main base. It can counter the Prince attack effectively.
- How to deal with Baby Dragon: put a Giant to attract Baby Dragons attention and then play Musketeer behind becaue the high damage Musketeer can do can counter Baby Dragon easily.
- Dont put all of your troops in your opponents battlefield when you gain advantages by taking down one of your opponents defense tower. Because your opponent will probably have Fireball, which can deal with those troops easily so pay attention to what spells your opponent has. Besides, dont be too greedy. Ill suggest you turn into defense status after pushing down one of your opponents tower. By this way, you can have a relatively high win rate.
Available link for download
Sunday, 6 November 2016
Best Arena 6 Deck Without Epic Cards Clash Royale
Best Arena 6 Deck Without Epic Cards Clash Royale
Are you looking for a best Clash Royale Arena 4 Deck which doesnt require any Epic card? Today i have 2400 is going to show you another free to play deck which successfully helped him push to 2500+ trophies.

You definitely can use this deck If you dont have the Elixir Collector. Just replace it with the Tombstone, Musketeer, Wizard, Baby Dragon or Valkyrie and it will work pretty well.
Best Arena 6 Deck Without Epic Cards
Average Elixir Cost: 3.9
You definitely can use this deck If you dont have the Elixir Collector. Just replace it with the Tombstone, Musketeer, Wizard, Baby Dragon or Valkyrie and it will work pretty well.
The Use of Cards
- Archers: They are very flexible for dealing with a lot of cards in game, especially when they get slightly buffed after the update. They can deal most flying cards and cant be easily killed by small ground troops.
- Arrows: Arrows is one of the most useful cards in game. It is extremely effective against units which counter your Giant such as Minion Horde, Skeleton Army, Goblins,
- Barbarians: On defense, Barbarians are extremely effective against Hog Rider, Prince and tankers such as Giant Skeleton, Giant, They can also deal a lot of damage on offense when you launch a counter attack with them.
- Bomber: At here, most players would ask Why not Wizard?. Yes, they can do the same job and Wizard can even take out air troops. You can use which one you like. If your Wizard is above level 4, just use him instead of Bomber level 5. I would like to use Bomber because he is cheap and somehow fits the style of this deck (cheap).
- Spear Goblins: They are the jack of all trades. They deal damage quickly, are perfect at distracting units and extremely cheap.
- Minion Horde: They can deal a ton of damage to everything. Minion Horde is one of the main defensive units against tankers in this deck. Hog Rider, Balloon, Giant, will not be a big deal at all when you have this card on your hand.
- Giant: (Recommend level 5 at 2000+ trophies) is the main tanker of this deck. He can soak a lot of damage and help your support troops push to the opponents tower. Why not P.E.K.K.A or Golem? Because Giant is much cheaper than other ones and you easily launch a counter push from the bridge with immediate support troops. Sometimes you can use him on defense as well to deal with Wizard, Baby Dragon, Prince,
- Elixir Collector: (Recommend level 5 at 2000+ trophies): This is the most effective card you can use to generate Elixir for both offense and defense. I usually place Elixir Collector at the middle of my side to distract enemy troops and protect my Towers.
Available link for download
Wednesday, 7 September 2016
Les Cautionneurs Quinte Flush Royale 2006 FLAC Rap alternatif S 0 L 0
Les Cautionneurs Quinte Flush Royale 2006 FLAC Rap alternatif S 0 L 0
Categorie: Musique
Taille de lupload: 520.85 MB
Status: 0 seeders et 0 leechers
Ajouté le: 2016-07-25 16:13:24
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Available link for download
Tuesday, 30 August 2016
Les Cautionneurs Quinte Flush Royale 2006 MP3 320 Rap alternatif S 0 L 0
Les Cautionneurs Quinte Flush Royale 2006 MP3 320 Rap alternatif S 0 L 0
Categorie: Musique
Taille de lupload: 202.06 MB
Status: 0 seeders et 0 leechers
Ajouté le: 2016-07-25 16:15:10
from Torrent411 Torrent Tracker - RSS Feed http://ift.tt/2ac5pAE
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Available link for download
Wednesday, 24 August 2016
Clash Royale Hog Rider Strategy Guide
Clash Royale Hog Rider Strategy Guide
Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of Hog Rider all the way through the arena dors.


- This card is unlockable from the P.E.K.K.A Playhouse (Arena 4).
- The Hog Rider is a powerful unit that targets Crown Towers, and with its innate ability to leap over obstacles, can ensure victory and a Crown.
Hog Rider Strategy
- With his high amount of damage, the Hog Rider can be spawned in affiliation with a high hitpoint card, such as the Giant, with support units to distract enemy troops.
- The Hog Rider, in conjunction with the Freeze spell can be used to extreme effectiveness. Firstly, the Hog Rider is spawned, and if the opponent spawns troops to defend the Tower, cast the Freeze spell, as the Freeze spell freezes the defending troops & Crown Tower, and the Hog Rider will remain unhindered to attack the enemys Tower.
- The Hog Rider only attacks Buildings. This means that it can easily be distracted with a Tombstone or a Goblin Hut, but he can also help you by destroying them.
Hog Rider Statistics
| Level | Hitpoints | Damage | Damage per second |
| 1 | 800 | 160 | 106 |
| 2 | 880 | 176 | 117 |
| 3 | 968 | 193 | 128 |
| 4 | 1,064 | 212 | 141 |
| 5 | 1,168 | 233 | 155 |
| 6 | 1,280 | 256 | 170 |
| 7 | 1,408 | 281 | 187 |
| 8 | 1,544 | 308 | 205 |
| 9 | 1,696 | 339 | 226 |
| 10 | 1,864 | 372 | 248 |
Available link for download
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