Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Thursday, 15 December 2016

Best Arena 4 Deck Cards Strategy Clash Royale

Best Arena 4 Deck Cards Strategy Clash Royale


Today I want to show you a stunning Arena 1 Deck from kealaking, which successfully helped me push from Arena 1 to Arena 4! Although this is a super easy-to-use Deck but it is also very very powerful. You should give it a try my friends!


Arena 4 Deck:

  • Giant: Extremely useful for both attacking and defending, he can sink a lot of damage.
  • Archers: Nice ranged troops with decent damage. You can replace them with Spear Goblins. Just use the higher level card.
  • Skeleton Army: Good to slow down the enemy troops and take down the opponent tankers. If the opponent doesn’t many AoE cards, they are also very helpful in offense.
  • Arrows: Definitely this is one of the most useful cards in Clash Royale, which helps you clear all low HP cards within seconds.
  • Fireball: Can be used to take town priority targets. Sometimes, you can use it to damage the enemy Barbarians.
  • Goblins: You can use these little guys to distract the enemy troops. You can also replace them with Spear Goblins.
  • Musketeer: Good damage! She can deal a lot of damage when gets coupled with the Giant.
  • Baby Dragon: Very useful since he can deal nice AoE damage and has a decent HP

Arena 4 Strategy:

This deck highly relies on the good Elixir efficiency. Just try to defend the enemy high Elixir attacks with your low Elixir cards (positive Elixir trades). After couples of attacks, you will have more Elixir than him and be ready to launch a massive counter attack.

At starting, just wait for the opponent to make a move and start countering his attacks. If your Elixir bar is about to hit 10, drop the Archers or Spear Goblins right on the bridge so they can deal a little damage to the enemy Crown Towers.

If you don’t have either of them, place the Musketeer/Giant or Baby Dragon behind your Crown Tower and prepare for the battle. If you want to attack first, you can combine the first troop with other unites once it’s on the bridge. That’s a 15 Elixir push and not easy to counter.

Don’t forget to constantly keep track on your opponent Cards, you will know his weakness

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Wednesday, 14 December 2016

Clash Royale Arena 2 Strategy Guide

Clash Royale Arena 2 Strategy Guide


Your first real challenge in this game will happen in the Bone Pit, where you will find yourself facing off against players with stronger Towers and higher level troops than you.  You will also likely run into opponents with more than one Epic card, which at this stage of the game should be enough to swing the game in their favour.  Be sure to get your tower up to level 3 and join a clan!

Trophies to Unlock: 400+

Cards Unlocked: Skeletons (Common), Minions (Common), Tombstone (Rare), Bomb Tower (Rare), Skeleton Giant (Epic), Balloon (Epic)

Suggested deck (only one Epic): Baby Dragon, Minions, Giant, Musketeer, Arrows, Goblin Hut, Tombstone, Knight


The Giant + small troops strategy is still the best strategy for taking out towers, but the Giant’s path to the towers will be harder with the introduction of Minions and Tombstone.

Speaking of Minions, they should be added to your deck once you unlock them.  They are great at taking out melee troops such as Mini P.E.K.K.A and Knight, and is an effective counter against Baby Dragon if you play them properly (don’t put them right in front of Baby Dragon!)

Since you may also play against Minions, make sure to pack enough air defense against it.  Musketeer should still be your go-to defense card and she will be able to shoot down low level Minions with one shot.  Same goes for Balloon – it’s unlikely that you’ll encounter Balloon as it is a new Epic card for this Arena, but be sure you have Minions and Musketeer available to take down the Balloon before it reaches your tower.

You may also encounter more of the infamous Goblin Barrel, an Epic that is unlocked in Arena 1.  To counter the Goblin Barrel, simply fire of Arrows towards the direction of the tower they are attacking, ideally before the Barrel lands so you can avoid any damage.  Arrows are also great against Skeleton Army, so be sure to pack one in your deck at this point.

Goblin Huts are a good value play at 5 mana and will deter opponents from attacking one side of the tower with a continuing flow of Goblins.  Left unchecked, and the little spears will eat away at your opponent’s tower.  Try to play one in the middle of your Arena, and play a Giant or Knight on defense to stack up the Spear Goblins.  Tombstone is a very effective defense card (so good that it has been nerfed twice since the game was launched!) and will be a good deterrence against Prince and Giant.  Be sure to add that to your deck once unlocked as well.

Don’t be intimidated by Skeleton Giant if you encounter it; just lure it towards the center of the Arena with your ranged troops (Musketeer, Spear Goblin or Archers) and let your towers take it out.  Don’t panic and overplay your troops against it, as it’s explosion will wipe out all your troops and leave you open for a second wave of attack.

via: moesport.com

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Friday, 9 December 2016

Clash Royale Spear Goblin Strategy Guide

Clash Royale Spear Goblin Strategy Guide


Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?

Spear Goblins Strategy

  • Spear Goblins can be a good backup to higher hitpoints troops such as the Giant.

  • Can be used effectively to take down air troops such as the Minions or Balloons when they are distracted.

    • However, if the Spear goblins are unprotected, the Baby Dragon (an exception to the air troops) will take them out easily with 1 or 2 blasts of its area damage.

    • The same can be done with any splash damage troops (Bomber,Dark Prince etc).

  • Spear Goblins are a great defense to your Towers against enemy air and ground Cards.

  • As with other low hitpoint cards, the Spear Goblins can be easily eliminated by spells and troops that deal area damage, such asArrows and the Bomber, taking into consideration the spells slight duration to cast, to lead the spells impact point.

  • Due to their low Elixir cost, Spear Goblins are easily disposable and can be used to block an enemy Prince’s charge.

  • Spear Goblins are also an alternative to Archers.

  • These troops are best used along with multiple high hitpoint troops. 

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Wednesday, 24 August 2016

Clash Royale Hog Rider Strategy Guide

Clash Royale Hog Rider Strategy Guide


Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of “Hog Rider” all the way through the arena dors.


  • This card is unlockable from the P.E.K.K.A Playhouse (Arena 4).
  • The Hog Rider is a powerful unit that targets Crown Towers, and with its innate ability to leap over obstacles, can ensure victory…and a Crown.

Hog Rider Strategy

  • With his high amount of damage, the Hog Rider can be spawned in affiliation with a high hitpoint card, such as the Giant, with support units to distract enemy troops.

  • The Hog Rider, in conjunction with the Freeze spell can be used to extreme effectiveness. Firstly, the Hog Rider is spawned, and if the opponent spawns troops to defend the Tower, cast the Freeze spell, as the Freeze spell freezes the defending troops & Crown Tower, and the Hog Rider will remain unhindered to attack the enemy’s Tower.

  • The Hog Rider only attacks Buildings. This means that it can easily be distracted with a Tombstone or a Goblin Hut, but he can also help you by destroying them.

Hog Rider Statistics

Level

Hitpoints

Damage

Damage per second

1

800

160

106

2

880

176

117

3

968

193

128

4

1,064

212

141

5

1,168

233

155

6

1,280

256

170

7

1,408

281

187

8

1,544

308

205

9

1,696

339

226

10

1,864

372

248




Available link for download

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